About
Outside of work, I’ve always had creative outlets. I spent years playing in bands and making music. I later taught myself illustration, digital art, animation, and then 3D design. While making some cartoons, I discovered how much I loved building something from start to finish. I’ve always been drawn to computers and video games, and over time that interest naturally led to making them myself.
Style
I grew up on games like Monkey Island 2 and Day of the Tentacle, and their style of warmth, humour, and personality still influences my work. I’m still a huge fan of old point-and-click art styles, and they shape a lot of what I draw today (like this one).
Across games, animation and everything else, I like simple designs with personality. I avoid clutter where I can, and I put feel first.
Tools
I draw all of my artwork by hand in Affinity Designer - it's the tool I've used since I first started learning digital art.
Steinberg Cubase Pro is my DAW of choice for recording music and mixing sound effects.
I'm a big fan of open source software and the communities around it. I use Godot for games and Blender for 3D design and animation.
Why “Jupiter’s Echo”
The name comes from an early design of mine about a space cat called Jupiter’s Echo.
The name stayed with me over the years and reminds me why I make things in the first place: curiosity, exploration, and a bit of fun.
What’s next
Usually, whatever I’m interested in next. That might mean animation, Blender, art, pixels, or the occasional game when the mood takes me.
There isn’t a roadmap. This site just follows along whenever something is finished enough — or interesting enough — to put here.
Why Cats?
My wife and I live with three cats, and we’ve been their butlers for many years.
Cats make excellent creative directors: opinionated, dramatic, and full of energy. They rarely compromise on their vision — and will immediately take a nap if you try to suggest any ideas.
Contact
Want to say hello? Drop me a line.